> For the complete documentation index, see [llms.txt](https://wyldekardes-world.gitbook.io/graywalkers-genesis-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wyldekardes-world.gitbook.io/graywalkers-genesis-whitepaper/core-gameplay/real-time-movement.md).

# REAL-TIME MOVEMENT

When out on a mission, movement is made in real-time. To move, you select any character or multiple characters and then click on the point in the map you want them to go.  Each selected character can be moved in real-time, and you can move each member of your team separately by designating a different point for each one.&#x20;

When a character is detected by the enemy, real-time movement will switch to turn-based movement and combat. When combat is over and the enemy is done, it will revert back to Real-Time movement for your characters.&#x20;
